

I'll create a list of supporters if people do want to support this character. Of course, we've learned in previous speculative eras that era-representation isn't necessarily the biggest priority Nintendo and Sakurai have when putting together the rosters. Maybe Goemon or a Pitotwings 64 character or Adeline from Kirby 64: The Crystal Shards or Todd Snap or even Banjo & Kazooie all have an outside chance at stealing her thunder.

But I must say that if Nintendo does choose to put in a character for the sole purpose of representing the Nintendo 64 era, Marina really does have some competition. "Aren't there better characters to represent the N64 era?!" I'm well aware that Marina's chance is fairly nonexistant at the moment, but I still think it's fun to dream a little. Plus, it also helps that she'd likely be a well-rounded, fun character to play as. And it'd be fun to hear Marina say "Shake, Shake!" everytime she grabs an opponent. Well, there aren't any characters with green hair in Super Smash Bros at the moment. I feel like Marina's playabke inclusion would depend on whether or not Nintendo and Treasure got together, got an a-ok from Square Enix, and miraculously decided to develop a new Mischief Makers game, or at least remaster the N64 one from scratch. I think Nintendo, who sought after Bayonetta 2 themselves, may have been able to seek after Treasure for a new Sin & Punishment or a new Mischief Makers or something- I mean, they wouldn't need to, but any exclusives would help the Switch rather than harm it at this point. A while ago, Treasure was rumored to be done making games. That depends on the state of the developer Treasure and the answer to the question of who even has the rights to the character. and Mega Man with a dash of originality thrown in for good measure. I personally see her as a grappler type character, but she could easily be given rudimentary stuff like punches for smash attacks. Gameplay wise, the character can run, jump, and boost (using a jetpack).

"What would make Marina a good character?" It was visually unique from the other games in the N64 lineup, but it suffered from mixed-to-average reviews and is now largely an obscure title. It was developed by the independent companu behind Gunstar Heroes and Sin & Punishment, Treasure, and published by Nintendo (in America and Europe) and Enix- a company that would soon merge with Squaresoft (in Japan). Marina's game, Mischief Makers, is a 2.5D platformer on the N64.
